A Campaign Setting

The World of Merr'onna

Six continents of magic, frost, fire, and intrigue — watched over by the seers of the Council of Graymane.

The World of Merr'onna — cover art: longships sail into a harbor beneath auroras and a rift in the sky

A World Remade by Magic

Merr'onna is a world that lost its magic — and got it back. A thousand years ago, magic vanished in a cataclysm no one could explain. The most powerful seers of every continent, suddenly powerless, banded together to search for the cause; when magic began to return, they became its wardens. From their fortress in Ravenglass they watch still, linked by portals to towers scattered across the world.

These pages chronicle six of Merr'onna's continents: the enchanted forests of Olia, the honor-bound realm of Jeonpon, the mountain fortresses of Highfall, the frozen expanse of Atoa, the burning wastes of Mufush, and the desert kingdom of Epax — along with the gods, cults, and legends that shape them all.

The World Map

Map of the world of Merr'onna

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The Continents

Legends & Lore